package server.game.world.map.properties;

public class TileProperties {

	private int tileID;
	private boolean blocked;
	
	public TileProperties(int tileID, boolean blocked) {
		this.tileID = tileID;
	}
	
	public boolean blocked() {
		return blocked;
	}
	
	public void setBlocked(boolean blocked) {
		this.blocked = blocked;
	}
	
	public int getTileID() {
		return tileID;
	}
	
	public void setTileID(int tileID) {
		this.tileID = tileID;
	}
	
}
